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Bunnyhopping, should we have a rule against it? (Read 195 times)
[xXx]Lizard KIng
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Bunnyhopping, should we have a rule against it?
07/23/10 at 2:15am
 
I was sitting in the server tonight watching this guy with a bhop script get into B before the CTs could, he wasn't particularly good, but still it was bullshit.  I couldn't really do anything about it, because we have no official stance against it.  Personally I think bhopping is cheating, it's an exploit of the game.  At the next meeting I think we should discuss adding a no Bhop rule to the server.  i also wanna get the motd set up so we can display the rules to people when they first join, that way there can be no excuses.

Anyway what do you guys think of adding a NO BHOP rule?
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[xXx]Smurf
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Re: Bunnyhopping, should we have a rule against it?
Reply #1 - 07/23/10 at 8:56am
 
300% against bunny hopping.. like you said its exploiting and if they got a script or are just good they can get to Long or to B with no problem.

I cant make the meetings on the account of work every sunday.. (till next month WOOT) but you can cast a 'FU BHopper" vote for me.
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Re: Bunnyhopping, should we have a rule against it?
Reply #2 - 07/23/10 at 2:44pm
 
Fine, I'll leave my bhopping for the bhop servers Sad

But yeah, since I am a bhopper I can tell when someone's scripting or not right off the back and I noticed there's been a lot of people coming in with scripts, lately.  But like you said can't do nothing about it since there is no rule for it.  And I know me, Anal and all of the xXx members and dedicated pubbies would appreciate an MOTD being set up soon.  Getting tired of hearing people saying "But there's no MOTD" when they start breaking rules.
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Re: Bunnyhopping, should we have a rule against it?
Reply #3 - 07/24/10 at 9:09am
 
I dont have a problem with it as long as it isn't effecting game play, most people can only get a couple of hops in a row down so it usually isn't a big deal

just my two cents
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Re: Bunnyhopping, should we have a rule against it?
Reply #4 - 07/24/10 at 9:50am
 
Well.. a couple hops in a row isnt really noticable a couple hops and then they get slowed from the last jump and your runnin right next to em again... but the ones that script and are thru Long A bout the the time your hitting the connector.. or in B before the CTs are.. those are the ones you want to crack down on..

And thats really the only noticible ones too.. cause like i said if its only a few they dont get ahead at all really...
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Re: Bunnyhopping, should we have a rule against it?
Reply #5 - 07/25/10 at 12:10am
 
concur completely Smurf.  was just making the point of not completly banning bunny hopping for the guys that can only get a couple of hops and not really gain an advantage.
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Re: Bunnyhopping, should we have a rule against it?
Reply #6 - 07/25/10 at 12:57am
 
the people who only get a couple of hops in we're really never going to notice, if they aren't gaining a speed advantage from it we'll never see them doing it.

it's mainly the people who are using it to rush that i'm trying to stop.
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Re: Bunnyhopping, should we have a rule against it?
Reply #7 - 07/25/10 at 11:01am
 
Yeah that's why I said I'll stop, when I want to, I can bhop to b, short a and long a faster than ct's can get there.  I only bhop on ct when I'm heading from one bombsite to the next.
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Re: Bunnyhopping, should we have a rule against it?
Reply #8 - 07/26/10 at 11:37pm
 
No, bunny hopping was an exploit in the first counter strike, and they fixed it. if bunnyhopping was a exploit in source, it would have been fixed by now, it was intended to be in the game. the xxx server already doesn't have awps or autos, taking out bunnyohpping would be taking out too much of the game, it's like playing mario but you're not allowed to use mushrooms to get bigger and throw fireballs, or use warp zones.
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Re: Bunnyhopping, should we have a rule against it?
Reply #9 - 07/27/10 at 1:36am
 
so your telling me, a game the sells itself on realistic combat intended for players to be able to jump faster than they could run.  If you and I have a foot race IRL i'm absolutely certain i'll run a hell of a lot faster than you can hop.  Bunnyhopping is already banned in CEVO and ESEA.  Thanks for you're input, but I think we've already come to a decision.

PS, a few hops here and there is not what we're worried about, and even with a no bhop rule, we'll probably ignore that kind of thing even if we do catch them.  what we're trying to get rid of are the guys using bhop scripts to flawlessly bhop to long or into B before the CTs have a chance to get there.
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Re: Bunnyhopping, should we have a rule against it?
Reply #10 - 07/27/10 at 6:40am
 
Counter Fortress source is sooo eeeEEEWWW   PLAY TEAM FORTRESS 2!!!!!!!
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[xXx]Zmilen
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Re: Bunnyhopping, should we have a rule against it?
Reply #11 - 08/14/10 at 4:22am
 
just to keep facts real i'll start with
esea
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56% of esea players want bhop and seeing how they pay to play will probally get it back soon
cevo
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CEVO has rules agenst 1.6 bunnyhopping but never state that in source it is agenst any rules and leave it to situational imbalances of maps performance aka challenge if you lost so we can look for scripts

which brings me to scripts, scripts have always been considered a for of hacking in our community, but you have to be really good at bhop to know if someone is scripting or not (our admins used to bhop all day long without assistance)

CSS beta had no way to Bhop it was added in upon release as they returned bhoping to 1.6 as they felt while the original mod was designed for realisum the arcade play is what keeps the game selling, and they are right.

long point short they only people who ever complain about bhopin' can't do it, cuz if they could they would know that the value of changing the hotzones of a map really don't pan out to how vulnerable hoppin leave you

i know i no longer play CSS but i also know the debate about bhopin has been around since WON hosting, they patched it out of 1.x and put it back in... take note of that

and common the rules list is long enough don't turn css into BFrulebook Grin Grin Grin
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Re: Bunnyhopping, should we have a rule against it?
Reply #12 - 08/14/10 at 5:07pm
 
Yeah BHopping leaves you wayyy vulnerable if you get caught with your pants down.. but the point of BHopping is so that shoe is on the other foot.. you get into a spot that the other team "knows" you wouldnt be and you take them by surprise... why not just run like normal and play the game the way it was meant 2 b played..
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Re: Bunnyhopping, should we have a rule against it?
Reply #13 - 08/14/10 at 6:42pm
 
thats the logic i'm using with what i say smurf, i understand the need for rules, and respect and usually obey them but in all fact "the way a game is ment to be played" is totally up to the interpretation of the person playing, which is an opinion, which i take neither to be right or wrong

Roll Eyes

i think the only fair assumption as to how a game ""is ment to" be played is how the game plays without any additional rules, as that is how the developers programed the game to run

yet rules are not a bad thing as modifying the core game can enhance the fun, example 90% of players hate camping, thus rules to limit camping make the game more fun

now what i question is, why having the ability to change the hotzones, mixing things up from the boring same spots every time cuasing excitment (all be it may also cuase mild fustration) how does that hurt the entertainment level of the game, in fact is sounds alot more fun to me

and with camping and bhopping in the same post and them being so opposite i have to ask when you are dead and waiting for the next round would you rather the last surviving players slowly crawl from one camp spot to the next inching to the bombsite, or for one to bhop and get everyone spawned quickly

seems to contradict the current rules, get out of spawn but do it slowly  xD
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Re: Bunnyhopping, should we have a rule against it?
Reply #14 - 08/14/10 at 9:33pm
 
I think my stance on bhopping has a lot to do with the fact the 99% of the time we're playing dust2.  I feel like the bhop rushing just gives T's to large of an advantage.  The CT's can't take advantage of it like the T's can.

When you look at the layout of dust2 you'll notice that it's uphill from every direction from CT spawn, going to B uphill, going to A, uphill, rushing mid uphill.  Even if you're good at bhopping you can't really get a good hop going uphill.

You'll notice that from T spawn it's just the opposite, rushing long A downhill, mid downhill, B tunnels downhill.  T's have a way better chance of getting a good bhop going.

If we ran anything other than dust2 i don't think it would matter as much.  Dust2 is already a traditionally T sided map(not that pubbies take advantage of it) I don't think the T's need anymore of an advantage than is already present in the map
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Re: Bunnyhopping, should we have a rule against it?
Reply #15 - 08/15/10 at 2:46am
 
Bunny Hopping exploits a flaw in the game's engine. I consider it cheating.

Someone who does it manually and only succeeds in a couple hops, I'm not gonna go apeshit over. The ones that irritate me are the script kiddies or the one's who've practiced like mad and can essentially turn on speedhacks at will.


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Re: Bunnyhopping, should we have a rule against it?
Reply #16 - 08/18/10 at 9:18am
 
cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )

This was in the update news from yesterday.  

If someone is still Bhopping......Should they be warned, slayed, kicked banned????????


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